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Religiousness and God in Computer Games

by Simon Heider

A lecture that deals with Computer games – The eyes of many people would light up immediately and they would start to listen with eager anticipation. I also was curious what Michael Waltemathe would tell us about „Religiousness and
God“ in Computer games.

The first part of the lecture dealt with the topic of religion in computer games. For that he chose three games as main examples to show how the topic might be placed and handled within a computer game.

The first one was the final sequence of Jedi Knight – Mysteries of the Sith. In the  sequence the character Mara Jade has to solve an encounter with her friend Kyle Katarn, who has been corrupted by the dark force. Before that final encounter she had to find her way to the center of the temple. During that she passed many pictures which described what two Jedis have to do in order to solve a conflict. One of this things is that the player learns that conflicts are solved by the abdication of violence. So in the final scene the only solution is at first not to cross the bridge to attack Kyle but to commit „suicide“. In the following scene a picture at one end of the thrown hall shows a kneeling Jedi with his switched off lightsaber in front of him. This is the final hint for the player – only if one condemns violence, one is a true Jedi. When Mara switches off her lightsaber Kyle is so moved by her confidence in their former friendship that he sees his failures and realizes the corruption by the dark force. In Waltemathes opinion this scene shows the central substance of the Star Wars universe where a Jedi acts in accordance to friendship, faith/reliance and devotion.
Only if one’s matters are seen as arbitrary one can become a good Jedi. The inspiration by some religions can be recognized in it’s absolute clarity in this scene. He used the term sledgehammer method for the approach of Mysteries of the Sith.

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